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Reply to Re: Disappearing sprites in DinkHD but not YOD

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October 7th 2024, 09:03 PM
death.gif
Seseler
Peasant He/Him Heard Island And Mcdonald Islands
 
Okay so I just took a look at SOB and drone's quicksave, but the wall was there for me in DinkHD. Mind you I'm using my latest version of SOB which is 3.09 which I should really upload as 3.08 is the one here...

FWIW, I tested it only with 3.03 since that was what Drone had used.

You can test sprite load order by inserting debug statements on the scripts and checking in which order they appear on the log, but, since you might accidentally change the sprite order, I'd urge to just add a wait on the controlling script if you need to change stuff on the main procedure, or just set each sprite's initial state on it's own script.

Edit: Or just have one script that uses create_sprite to make the other sprites, like s3-catg, on SOB. that way you get reliable sprite references, have everything set on one place and you don't have to worry about ordering issues when editing the map.