Reply to Re: Dink and dying seq
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Yeah, I've looked at that script, and have already modified it for Necromancer to die in multiple directions
But after testing for a while with Ric's character man1. it seems that the number of frames used in the sequence holds the key to always having it play. Currently I fudged it falling down to the NE and then drain the skin colour to a total of 14 frames, 6 to hit the ground, 8 to loose blood.
Now I haven't tested this in the original game by reducing the original number for 16 to 5, but I guess I should, to see if my theory holds true.
int &ddir = sp_dir(1, -1); if (&ddir == 2) sp_seq(1, 342); if (&ddir == 4) sp_seq(1, 344); if (&ddir == 6) sp_seq(1, 346); if (&ddir == 8) sp_seq(1, 348);
But after testing for a while with Ric's character man1. it seems that the number of frames used in the sequence holds the key to always having it play. Currently I fudged it falling down to the NE and then drain the skin colour to a total of 14 frames, 6 to hit the ground, 8 to loose blood.
Now I haven't tested this in the original game by reducing the original number for 16 to 5, but I guess I should, to see if my theory holds true.