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August 8th 2024, 08:58 AM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
Yeah, I've looked at that script, and have already modified it for Necromancer to die in multiple directions

int &ddir = sp_dir(1, -1);
if (&ddir == 2)
	sp_seq(1, 342);
if (&ddir == 4)
	sp_seq(1, 344);
if (&ddir == 6)
	sp_seq(1, 346);
if (&ddir == 8)
	sp_seq(1, 348);


But after testing for a while with Ric's character man1. it seems that the number of frames used in the sequence holds the key to always having it play. Currently I fudged it falling down to the NE and then drain the skin colour to a total of 14 frames, 6 to hit the ground, 8 to loose blood.

Now I haven't tested this in the original game by reducing the original number for 16 to 5, but I guess I should, to see if my theory holds true.