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August 7th 2024, 01:14 AM
custom_simon.gif
SimonK
Peasant He/Him Australia
 
Okay this has me stumped.

I've replaced original Dink graphics without a hitch, usually replicating the number of frames per sprite slot, and sometimes changing these without any issue.

I was taking a look at the graphics Ric developed for the cancelled "Windemere" project and thought, hmmm, back in 2006 when png format was not a workable thing for Dink 1.08, I wonder what these would look like now in DinkHD.

As Ric made a new character which had new images for walk, idle, attack, magic both weaponless and with a sword/shield combo I thought let's swap the old Dink out for these ones, but for some reason idle direction 2 just doesn't want to play.

Now the graphics will load into other slots than 12 via dink.ini but for some reason they wont load into slot 12.

load_sequence_now graphics\dink\idle\ds-i2- 12 250 33 70 -12 -9 12 9

this line does load the original graphics without an issue, even with all the others directions loading 1, 3, 4, 6, 7, 8, 9 (Ric's graphics are in all 8 directions for all his sprites).

Now Ric's idle images use 10 frames, but this isn't the issue I think, as if I change the folder structure just for those graphics back to match the original games but replace the name with the new sprites they show up.

load_sequence_now graphics\dink\idle\midl2- 12 250 33 70 -12 -9 12 9

So is the engine hard coded just on this slot 12 to use that folder structure? And if so, are they any other slots it is hard coded for?