Reply to Re: WDE 2 crash
If you don't have an account, just leave the password field blank.
try doing this
where you use
transition(&pmap);
command to call the custom procedure.
Custom procedures can have up to 9 pseudo variables I believe.
I thought at first that you might have to have the script_attach(1000) before the &player_map = &arg1; but you don't.
And it seems to work better that way, as when I had it around the way I first thought other sprites or scripts started to run for some reason on loading the changed map screen.
void transition()
{
fade_down();
&player_map = &arg1;
script_attach(1000);
load_screen();
draw_screen();
dink_can_walk_off_screen(1);
freeze(1);
fade_up();
}where you use
transition(&pmap);
command to call the custom procedure.
Custom procedures can have up to 9 pseudo variables I believe.
I thought at first that you might have to have the script_attach(1000) before the &player_map = &arg1; but you don't.
And it seems to work better that way, as when I had it around the way I first thought other sprites or scripts started to run for some reason on loading the changed map screen.






