Reply to Re: HD and Yeoldedink fail to run some scripts that 1.08 can run
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Upon visiting that screen I was greeted with a script decompressor failure in the log.
I've then attempted to unpack them all using a decompressor I wrote years ago that hasn't let me down so far, which failed on start-4.d, and indeed the title screen's "leave" button does nothing. For the files it managed to decompress, it added strange characters to the beginning of the first line:
etc suggesting that SimonK didn't miss the comment when he was writing the script, and instead something went very wrong with the byte-pair encoder. Thankfully the stars have aligned and he graces us with his presence meaning that if WDED or something is able to decompress them they could be reuploaded in plain text format as a patch.
I've then attempted to unpack them all using a decompressor I wrote years ago that hasn't let me down so far, which failed on start-4.d, and indeed the title screen's "leave" button does nothing. For the files it managed to decompress, it added strange characters to the beginning of the first line:
)/guard at the castle s/item Thor's Hammer ;/script for individual super fireball
etc suggesting that SimonK didn't miss the comment when he was writing the script, and instead something went very wrong with the byte-pair encoder. Thankfully the stars have aligned and he graces us with his presence meaning that if WDED or something is able to decompress them they could be reuploaded in plain text format as a patch.