Reply to Is count_magic() broken in Freedink?
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In FreeDink count_magic() seems to return 1 when there are no free magic slots.
HD and 1.08 return 0 in this case.
Is this a bug or am I missing something?
Test code:
Output in FreeDink:
1.08 output:
HD and 1.08 return 0 in this case.
Is this a bug or am I missing something?
Test code:
void main ( void )
{
int &i = 0;
int &free;
int &balls;
loop:
&free = free_magic();
&balls = count_magic("item-fb");
debug("Total fireballs: &balls");
debug("Total free slots: &free");
add_magic("item-fb",437, 1);
if(&i < 8)
{
&i += 1;
goto loop;
}
kill_this_task();
}
Output in FreeDink:
Total fireballs: 0 Total free slots: 8 Total fireballs: 1 Total free slots: 7 Total fireballs: 2 Total free slots: 6 Total fireballs: 3 Total free slots: 5 Total fireballs: 4 Total free slots: 4 Total fireballs: 5 Total free slots: 3 Total fireballs: 6 Total free slots: 2 Total fireballs: 7 Total free slots: 1 Total fireballs: 8 Total free slots: 1
1.08 output:
Dink:Total fireballs: 0 Dink:Total free slots: 8 Dink:Total fireballs: 1 Dink:Total free slots: 7 Dink:Total fireballs: 2 Dink:Total free slots: 6 Dink:Total fireballs: 3 Dink:Total free slots: 5 Dink:Total fireballs: 4 Dink:Total free slots: 4 Dink:Total fireballs: 5 Dink:Total free slots: 3 Dink:Total fireballs: 6 Dink:Total free slots: 2 Dink:Total fireballs: 7 Dink:Total free slots: 1 Dink:Total fireballs: 8 Dink:Total free slots: 0







