Reply to Re: sp_distance and sp_range effects on enemy sprites
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Hmm, the few pixels are because it is not hard box overlaps that determine the outcome, rather the hard box of the range extension of the target sprites with the depth dot of the attacking sprites. Seems to me that the best way around this is to have the hard boxes extend further than a few pixels in the directions at right angles to the range extension. So if the range is being extended say 80 in either up or down, then the left and right should be at least 20, rather than a few pixels. This would then make the concept align with the overlapping of hard boxes.