Reply to Re: What are all the keys that can be used in scripts?
If you don't have an account, just leave the password field blank.
The other solution is to remove the frog-bot disguise as a key press and make it an actual item
At least the disguise is more like a suit, so for an item you would have to equip it's viable. An alternative could be if you turned it into a spell, so it'd be armed and just casting to switch, at the cost of a combat spell.
With consumables like an elixir, adding a shortcut key to heal vs how we set up multi-consumption in Charlie's Legacy is something else that could have been considered, and separating said consumables to free inventory space, but in that situation we didn't add enough equipment items to need it.
I can understand adding additional keys for alternative options being useful in the long term though; maybe there's a simpler way to detect a keypress and lock it out of being able to be pressed again for a delay to solve the double press issue for mobile.
At least the disguise is more like a suit, so for an item you would have to equip it's viable. An alternative could be if you turned it into a spell, so it'd be armed and just casting to switch, at the cost of a combat spell.
With consumables like an elixir, adding a shortcut key to heal vs how we set up multi-consumption in Charlie's Legacy is something else that could have been considered, and separating said consumables to free inventory space, but in that situation we didn't add enough equipment items to need it.
I can understand adding additional keys for alternative options being useful in the long term though; maybe there's a simpler way to detect a keypress and lock it out of being able to be pressed again for a delay to solve the double press issue for mobile.