Reply to Re: sp_distance and sp_range effects on enemy sprites
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Ah, I see, so if the revised hardbox of any sprite overlaps with the depth dot of the enemy sprite, then the attack procedure runs.
Well, maybe the X width of the revised hardbox needs to extend, say 1/4 of the range value when the enemy sprite is facing either in direction 2 or 8, and you would get a more believable/angry enemy.
Currently it adds something to the width as I can see when comparing the original waterfall hardbox with the sp_range modified one, just not enough.
Well, maybe the X width of the revised hardbox needs to extend, say 1/4 of the range value when the enemy sprite is facing either in direction 2 or 8, and you would get a more believable/angry enemy.
Currently it adds something to the width as I can see when comparing the original waterfall hardbox with the sp_range modified one, just not enough.






