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Reply to Re: sp_distance and sp_range effects on enemy sprites

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May 29th 2024, 01:48 AM
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SimonK
Peasant He/Him Australia
 
Ah, I see, so if the revised hardbox of any sprite overlaps with the depth dot of the enemy sprite, then the attack procedure runs.

Well, maybe the X width of the revised hardbox needs to extend, say 1/4 of the range value when the enemy sprite is facing either in direction 2 or 8, and you would get a more believable/angry enemy.

Currently it adds something to the width as I can see when comparing the original waterfall hardbox with the sp_range modified one, just not enough.