Reply to Re: sp_distance and sp_range effects on enemy sprites
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Interesting research! I did some testing, and I think it's hardbox over depth dot rather than hardbox over hardbox. Or at least from my dirty testing that would seem to visually pan out:
https://i.imgur.com/u5qlZrK.png
208 range is a hit, 207 range is not. (PS. Dink's hardbox is very down and to the right, I changed it to see if it's hardbox or depth dot the game cares about)
Also, an interesting quirk: Increasing sp_range extends hardboxes on the Y axis as well as the X axis when attacking left or right (by the full sp_range amount on the X axis, and roughly half? on the Y axis), but only on the Y axis when attacking down or up.
https://i.imgur.com/73kPUh0.png
Look at that fat hardbox! Bonca has 200 range.
https://i.imgur.com/3nVNecQ.png
Look at that skinny hardbox! The only thing that changed is that Dink moved to the right so that the bonca attacks in direction 8 instead of direction 4.
https://i.imgur.com/u5qlZrK.png
208 range is a hit, 207 range is not. (PS. Dink's hardbox is very down and to the right, I changed it to see if it's hardbox or depth dot the game cares about)
Also, an interesting quirk: Increasing sp_range extends hardboxes on the Y axis as well as the X axis when attacking left or right (by the full sp_range amount on the X axis, and roughly half? on the Y axis), but only on the Y axis when attacking down or up.
https://i.imgur.com/73kPUh0.png
Look at that fat hardbox! Bonca has 200 range.
https://i.imgur.com/3nVNecQ.png
Look at that skinny hardbox! The only thing that changed is that Dink moved to the right so that the bonca attacks in direction 8 instead of direction 4.








