Reply to Re: Let's Play Stone of Balance Redux
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Yes, I've used the sp_freeze(1, -1) on the mud timer script, that plays throughout Land 3; for the amulet countdown, I used a global that was being changed once the wizard is killed to then kill the amulet script as soon as it sees the global variable has changed, as you don't need the amulet at that point, and you are about to head to the next Land.