Reply to Re: Redux on Mobile - game response slows right down
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I believe DinkHD will always run smoother on a PC, due to limitations with system resources on mobile devices compared to PC. I also remember Seth stating that he had to rework DinkC to use less stack memory which does cause a noticeable slowdown I think when doing complex DinkC stuff but at least makes the game play-able. I politely begged him to keep that stack hack out of the windows build, since it doesn't need it to run (unlike DinkHD for mobile), which he agreed. Which is good otherwise windows build would also have the slowdowns. I guess this means Seth has to use different builds/versions when on mobile compared to PC which is probably annoying but at least people have the option to play at full speed on Windows so hopefully he keeps it that way.
This is at least how I understand it, I have no idea about the exact differences, only Seth knows that, but you can maybe read more about it here: Stack hack discussion for mobile
This is at least how I understand it, I have no idea about the exact differences, only Seth knows that, but you can maybe read more about it here: Stack hack discussion for mobile