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May 11th 2024, 09:25 PM
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SimonK
Peasant He/Him Australia
 
Testing the Redux version of PQ on an iPad Pro 2016, after a while of wandering around the village and back down in the purple catacombs the graphics update time seems to slow down as if Dink and the game's speed is set to really slow mode.

Playing the previous version of PQ - 1.44d - I don't get this, at least not so far and I've gotten past the point of getting ice armour and talking to the Soul Man, which is further than I have in the Redux version.

The biggest difference at this point between these two versions is the script attached to each screen which adds the little sprites of the new stats down in the bottom left hand corner of the screen. This script uses only 4 internal variables, but does generate 19 sprites, 18 for the 3 digits for each of the PQ stats and 1 for the sprite covering up the old bar. And on my old iPad Pro there is a noticeable lag in drawing these sprites that I don't get when using the Desktop version on a PC. (Thinking about that 19th sprite, I probably could lose that, as I have replaced the original stat-xx.bmp to what that patch does). Maybe the iOS version doesn't get rid of graphics in memory or something, but looking at the log in debug mode provides no clues - just a message "killing sound cache".

This performance lag is not noticeable playing DinkHD on a PC.

Unfortunately there is a bug right at the end of ver 1.44d in which the whole frog-bot thing stops working, and/or difficulty in deactivating a frog-bot with Skard when playing on an Android device as I've had two people reach out to me about this. As there is no way I know to include save games on mobile versions, or have the ability to add/replace previous save.dat files (or whatever their mobile equivalent is) between DMOD versions, it is hard to test this.

There probably is a way to run an Android emulator on a PC, so maybe I can look into that.

If any-one else is trying to play PQ on a mobile device, I'd suggest switching if you can to a Desktop, at least until I can figure out how to get around this.