Reply to Re: YeOldeDink 0.91 Saving Private Dink
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> Incidentally the DinkC reference has a minor error, the calculated minimum sprite speed value for dinkspeed set to 1 is 12 rather than 9.
I'll fix that in the reference now.
> I probably will not change this, but may add some sort of debug menu option for it along with a way to get dinkspeed.
Awesome, a reliable way to get dink speed is what I'm after. If another command is introduced in yeolde that gets speed, at least authors can just do a get_client_fork to check whether player is in HD or Yeolde, and either do sp_speed(1, -1), or <whatever yeoldes new command for getting speed is>. As for the other engines, I won't bother checking, I think people should only be using Yeolde or HD these days. The rest are buggy or outdated.
I'll fix that in the reference now.
> I probably will not change this, but may add some sort of debug menu option for it along with a way to get dinkspeed.
Awesome, a reliable way to get dink speed is what I'm after. If another command is introduced in yeolde that gets speed, at least authors can just do a get_client_fork to check whether player is in HD or Yeolde, and either do sp_speed(1, -1), or <whatever yeoldes new command for getting speed is>. As for the other engines, I won't bother checking, I think people should only be using Yeolde or HD these days. The rest are buggy or outdated.