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May 6th, 07:03 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Dinkspeed is the internal variable that is altered by set_dink_speed() which is fed into the calculation for final player sprite speed. Incidentally the DinkC reference has a minor error, the calculated minimum sprite speed value for dinkspeed set to 1 is 12 rather than 9.

I've rigged up my own monitoring system, and after considering the output and glancing at the 1.08 source, I can only assume it's supposed to be like this as a compensatory mechanism for occasional FPS stutters such as when loading graphics or audio so as to ensure smooth player movement. Seth rewrote the rendering backend for RTDink which explains the discrepancy, so I probably will not change this, but may add some sort of debug menu option for it along with a way to get dinkspeed.

Incidentally, this is probably the source of the crash that occurred when using Ultimate Cheat with movement speed set to maximum back in the day.