The Dink Network

Reply to Re: Top 10 D-Mod Development Suggestions

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 1st 2003, 12:32 PM
wizardg.gif
Paul
Peasant He/Him United States
 
This kind of goes with the non-linearity thing. It's of a pet peeve of mine really. These should be some rhyme or reason to the way the story advances. For example, if next area is blocked by a broken bridge (an all to commmon occurrence), a reason would be "Dink finds a carpenter, maybe does a favor for him, and gets it repaired" a rhyme, if you will, would be "Dink kills the horrible Foozle that's been tormenting the town's people, so somebody fixes it." Neither would be, "Dink talks to the guy in the back of the bar, who tells him it's fixed, and sure enough, it is."