Reply to Re: Top 10 D-Mod Development Suggestions
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All but a few D-Mods are nonlinear to some extent. But there are three problems with nonlinearity.
1) The player gets confused and doesn't know what to do next
2) The game gets confused and won't let the player move on
3) The D-Mod author gets confused and doesn't know what to do next.
The first can be solved through embellishing the game world, adding hints, clues and background information, usually through NPCs. This has the added bonus of making the D-Mod more enjoyable to play.
The second is also easily solved. Please, please make sure that you test the game adequately, that you test ALL the dialogue options (including "leave"), and that it's not possible to get stuck somewhere without enough experience to continue.
As for the third problem... any advice would be most welcome
1) The player gets confused and doesn't know what to do next
2) The game gets confused and won't let the player move on
3) The D-Mod author gets confused and doesn't know what to do next.
The first can be solved through embellishing the game world, adding hints, clues and background information, usually through NPCs. This has the added bonus of making the D-Mod more enjoyable to play.
The second is also easily solved. Please, please make sure that you test the game adequately, that you test ALL the dialogue options (including "leave"), and that it's not possible to get stuck somewhere without enough experience to continue.
As for the third problem... any advice would be most welcome
