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Reply to Re: YeOldeDink 0.1: A Freedink Fork

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November 28th 2022, 04:07 PM
goblins.gif
drone1400
Peasant He/Him Romania
C# nerd 
I think a useful thing for a YeoldeDinkEdit, if possible, would be to (optionally) render adjacent screens so you can see how sprites align between screens. But that might be rather complicated to implement?... I don't suppose you can just call a screen rendering function to some canvas using just different screen ids, hah.