The Dink Network

Reply to Plagued by this. Need a solution

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 30th 2003, 03:54 AM
peasantm.gif
hance
Peasant He/Him
 
Okay, for over five months now. I have been using ideas from this section of the board.
In my case most seem useless and did'n't work for me. Now that I understand a little more about programming. I still need help.
The problem:
re:All created sprites (active brain 16)
will not go away with just using:
sp_active(&current_sprite, 0);

they will constantly re-appear, making me really mad and upset. I have over this period because of this re-started my dmod, revamped and purposely made everything go in one direction just to stop this situation.

Okay now you got the story. It seems to me that their has to be a solution other than the ones stated before. Now that I have my dmod in beta testing, and almost ready to publish after almost 9 months of creation. The first thing my Beta tester says is this problem.
Needless to say. I am at a real roadblock.
I can't understand. if you direct your dmod all in one direction. to avoid things like this,
that players purposely go back and Wah laa!
this happens. There has to be a solution.
Now consider this. don't ask for code, because I can send maybe any of 30 scripts. But think as your solution for a cure, all scripts that have that problem.

Now before I dump everything, delete dink and all its properties. Please someone help ME!.
I am deeply fustrated over this.
and you guys are right. It is not easy to
create a dmod that is meaning full and rates
a Good job well done. Hi, I guess a lot of you have been their before. So I guess I have check myself into Last chance motel with Dink.

Thanks for listening Guys and gals.
hoping for a positive working solution.