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July 28th 2022, 05:23 AM
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drone1400
Peasant He/Him Romania
C# nerd 
Check out the "----------- Timing variables, need to be Uint32, possible issues? ----" section especially. It has some stuff about variables used for timekeeping. Some of those are long, but they interact with some variables which are declared Uint32. Basically, this shouldn't cause any issues on x64 compilation, but it might cause issues on x86, since then you are using 32 bit integers, and comparing/storing values of variables defined as uint32, so you might get some weird things happening. Although that would probably only happen if you ran the game long enough for the system timer to go beyond 2^31...