Reply to Re: New D-Mod: Cursed Blades Part 1: Charlie's Legacy
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Yes ghostknight your build script would be greatly appreciated! Does it also patch that SDL2 error in input.cpp?
If the new maintainer doesn't get in contact with us soonish, it might be about time we considered starting our own fork. I would also suggest that RobJ write a simple test case for this to include in his Version Checker so as to inform users that their x64 build is incompatible.
If the new maintainer doesn't get in contact with us soonish, it might be about time we considered starting our own fork. I would also suggest that RobJ write a simple test case for this to include in his Version Checker so as to inform users that their x64 build is incompatible.