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October 6th 2021, 01:40 PM
boncag.gif
JugglingDink
Peasant He/Him United Kingdom
Streetfish 
This is all great feedback to have, thanks again everyone. I'll definitely be looking at all this stuff going forward. And on the topic of the whole hitboxes-in-combat thing, getting it to feel natural has actually been such a pain, it's like the bane of my life right now lmao

@Pillbug
Thanks for the feedback, don't worry about being thorough, it's helpful! Doors and text-reflections will be addressed in the next build<3

@liquid141
So the monsters don't award any XP in the original until leaving across the bridge, I think it's to stop the player being able to enter the bonca cave before Martridge's strength potion. Some one-time stuff in the demo still awards XP, like the knights and the farm Pillbug, but not enough to level up yet. With regards to Android phones, I'm not sure how well it would work in its current state without making some large changes. Maybe in the future I can look at a mobile build, but I wouldn't want to promise anything yet

@yeoldetoast
Good shout. I'm planning to introduce some graphics settings at some point, stuff like reducing/disabling shadows and reflections, and I'll include some draw distance stuff in there as well. Glad it worked okay on your Mac, I was curious to hear how it ran as I've no way of testing on one!

@toof
Just to clarify, when you say you'd prefer it with a top-down camera, do you mean 2D-Isometric like in the original, or do you mean you'd want a higher angle with the current system? If you meant the former, that's actually in the works, it's disabled in the demo-build as it's not polished but you can already see it with the interiors and it's definitely a planned feature