Reply to Re: Help me Revise the DinkC reference.
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"Robj:
Are you aware of any solutions to the apparent problem of neither draw_hard_sprite(int active_sprite) nor draw_hard_map() causing a change in hardness on a particular sprite that you have used sp_hard(int active_sprite, 1) on?
Can you send me a sample script?
Draw_hard_map should always work, can't say I've encountered that issue.
If you're using draw_hard_sprite, this just updates the sprites hardness in it's current location, based on it's sp_hard value. So if you move a hard sprite, then use draw_hard_sprite() to make it not hard, the old hardness would still remain in the position before it moved. But it doesn't sound like that's the issue you're describing.
You can try putting a wait(0); before the draw_hard_map/draw_hard_sprite line, sometimes that fixes things that don't want to work properly. If that doesn't work, I can't figure out what's going on without seeing it for myself.
Are you aware of any solutions to the apparent problem of neither draw_hard_sprite(int active_sprite) nor draw_hard_map() causing a change in hardness on a particular sprite that you have used sp_hard(int active_sprite, 1) on?
Can you send me a sample script?
Draw_hard_map should always work, can't say I've encountered that issue.
If you're using draw_hard_sprite, this just updates the sprites hardness in it's current location, based on it's sp_hard value. So if you move a hard sprite, then use draw_hard_sprite() to make it not hard, the old hardness would still remain in the position before it moved. But it doesn't sound like that's the issue you're describing.
You can try putting a wait(0); before the draw_hard_map/draw_hard_sprite line, sometimes that fixes things that don't want to work properly. If that doesn't work, I can't figure out what's going on without seeing it for myself.