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August 26th 2020, 06:35 PM
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JesperS
Ghost They/Them
 
What the title says. Previously I had used W7 with no problems, but now after the switch to W10 I'm crashing immediately on startup before OpenGL has finished setting up, log.txt remains empty. I'm on W10 Pro 10.0.18362 N/A Build 18362

DinkHD versions I've tried are 1.47, 1.89 Beta and 1.91

Interestingly it worked just fine after compiling the VS2017 project, but I ended up getting touch controls and no sound (I guess sound went for a mobile pipeline..?)

Here's debug output on how far I get on previously mentioned versions

[9100] Setting native video mode to 1024, 768 - Fullscreen: 0  Aspect Ratio: 0.00
[9100] 
[9100] App got focus
[9100] 
[9100] AppManualRotation set to 0
[9100] 
[9100] GL Version = 4.6.0 NVIDIA 441.87
[9100] 
[9100] GL Vendor = NVIDIA Corporation
[9100] 
[9100] GL Renderer = GeForce GTX 1660 Ti/PCIe/SSE2
[9100] 


For troubleshooting, here's when it's working on the one I compiled myself

[5152] Setting native video mode to 1024, 600 - Fullscreen: 0  Aspect Ratio: 0.00
[5152] 
[5152] App got focus
[5152] 
[5152] AppManualRotation set to 0
[5152] 
[5152] GL Version = 4.6.0 NVIDIA 441.87
[5152] 
[5152] GL Vendor = NVIDIA Corporation
[5152] 
[5152] GL Renderer = GeForce GTX 1660 Ti/PCIe/SSE2
[5152] 
[5152] Initialized GL defaults
[5152] 
[5152] GL depth buffer: 24 bit
[5152] 
[5152] Creating FMOD system...
[5152] 
[5152] Getting version...
[5152] 
[5152] FMOD lib version 00010906 doesn't match header version 00010921
[5152] 
[5152] Initialized Audio
[5152] 
[5152] Initializing Dink HD V1.92
[5152] 


So it crashes just before setting GL depth buffer

I should mention that I have tried all available drivers for my card (all the ones listed as legacy drivers on their website anyway)

-window doesn't do anything. No compatibility options do anything either