Reply to Re: WDE crashing when viewing sprites
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Other Windinkeditplus (Using windinkedit plus 2 here) problems I've noticed, just to list them somewhere at least:
1. Hardness sometimes vanishes - I've found this only happens if you have windinkeditplus open and juggle multiple windows, which is strange (fix by backing up your hard.dat when you create your dmod, and if it happens, copy it back in - hard.dat doesn't change unless you edit your hard tiles index, so just create a new backup if you edit your hard tiles).
2. sprite "size" seems off sometimes - I think there's some sort of discrepency in how windinkedit handles the position of a sprite when you resize it? .. in the past when I've increased a sprites size and placed it in position, in game it's slightly offsetted from where I actually placed it. Position is fine in regular dinkedit
3. sequences with dink.ini "leftalign" option displays wrong - If you open windinkedit and drop down one of the sequences with "leftalign" enabled on them in dink.ini, some of the pixels are missing (I think windinkedit is treating them as having the "Black" dink.ini option or something), in game they are fully visible.
1. Hardness sometimes vanishes - I've found this only happens if you have windinkeditplus open and juggle multiple windows, which is strange (fix by backing up your hard.dat when you create your dmod, and if it happens, copy it back in - hard.dat doesn't change unless you edit your hard tiles index, so just create a new backup if you edit your hard tiles).
2. sprite "size" seems off sometimes - I think there's some sort of discrepency in how windinkedit handles the position of a sprite when you resize it? .. in the past when I've increased a sprites size and placed it in position, in game it's slightly offsetted from where I actually placed it. Position is fine in regular dinkedit
3. sequences with dink.ini "leftalign" option displays wrong - If you open windinkedit and drop down one of the sequences with "leftalign" enabled on them in dink.ini, some of the pixels are missing (I think windinkedit is treating them as having the "Black" dink.ini option or something), in game they are fully visible.