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Reply to Re: Script created Sprite that can be commanded from multiple other scripts

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April 30th 2020, 10:11 PM
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Zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
So like make &dude a global variable in MAIN?

Then hows the syntax for that last bit?

&dude = &current_sprite; ?

EDIT:
Btw
Im using Also windinkedit plus 2 and it wont save properly? I put a Sprite down and then save, exit, load back up and proof it's gone.

EDIT2: Yep nothing I do on windinkedit will save after I exit.