The Dink Network

Reply to Re: Sound commands in FreeDink

If you don't have an account, just leave the password field blank.
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
March 4th, 09:26 PM
Bard Male Finland bloop
cigarette bonca 
Hmm, do you have false expectations from a command called KILLSOUND? IIRC, those commands are only supposed to k[b]</b>ill 'survive' sounds. (ie. Playsound(päläpäläpälä, 1))

To kill a sound right away you had to do something wonky, like assign a variable to it. Maybe even create a sprite and play the sound through that, then kill the sprite to kill the sound, I forget.

Ps. 'smart'phones suck. You' d have to be a moron to write on TDN with one. Or reddit. Or anywhere really. Ducking good for nothing touchscreens.WHY DO PEOPLE TYPE LONG MESSAGES ON THESE IT'S AWFUL