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Reply to Re: Sound commands in FreeDink

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March 4th, 09:26 PM
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Hmm, do you have false expectations from a command called KILLSOUND? IIRC, those commands are only supposed to k[b]</b>ill 'survive' sounds. (ie. Playsound(päläpäläpälä, 1))

To kill a sound right away you had to do something wonky, like assign a variable to it. Maybe even create a sprite and play the sound through that, then kill the sprite to kill the sound, I forget.

Ps. 'smart'phones suck. You' d have to be a moron to write on TDN with one. Or reddit. Or anywhere really. Ducking good for nothing touchscreens.WHY DO PEOPLE TYPE LONG MESSAGES ON THESE IT'S AWFUL