Reply to Re: New D-Mod: Crowns of Stone
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@SlipDink
funcs.c did the trick.
If this fix does not address the problem then I'm not yet sure what I'll do. :-}
I think the easiest way for avoiding this issue, is to keep a blank screen with black tiles, and fade_up() there.
funcs.c did the trick.
If this fix does not address the problem then I'm not yet sure what I'll do. :-}
I think the easiest way for avoiding this issue, is to keep a blank screen with black tiles, and fade_up() there.