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Reply to Re: Dink's Map - How does it work?

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February 6th, 07:30 PM
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ExDeathEvn
Ghost
 
Well that explains a lot; So the button6.c script overwrites the key-77 script.
That's annoying. Thanks for the info.

Turns out it's just a normal script at least.

button6.c
void main ( void )
{
//player map

if (&s2-map == 0)
  {
   say("I don't own a map yet.",1);
   kill_this_task();
   return;
  }

show_bmp("tiles\map1.bmp", 1, 0);
kill_this_task();

}