Reply to Re: What should I consider as my next dmod project?
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@toof
No kidding, even just re-implementing say() took me a day by itself I'd probably consider this more of a remake of the main game than an actual port of the engine. I'll probably only rebuild the methods I actually need as I come across situations calling for them, rather than porting everything. At least for the time being.
And, back on topic
@SlipDink
The first idea sounds cool! Big fan of mystery style stories. Do you have a plan for the plotline already or is it more of a concept?
No kidding, even just re-implementing say() took me a day by itself I'd probably consider this more of a remake of the main game than an actual port of the engine. I'll probably only rebuild the methods I actually need as I come across situations calling for them, rather than porting everything. At least for the time being.
And, back on topic
@SlipDink
The first idea sounds cool! Big fan of mystery style stories. Do you have a plan for the plotline already or is it more of a concept?