Reply to Re: Bugs and problems
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You really need to look at the walkthru.txt file
Walkthroughs are for wussies! A bit of thinking and the sword is mine! Also: if a game forces the player to constantly look at the walkthrough then it is not a good game Everything should be figurable.
9. On screen 249 I encountered that red glowing star and when I touched it everything begun to get darker and darker until complete darkness was all around and the game froze, I could not move, use anything, even enter the game menu.
10. Screen 340: Uhm... was that super-duper magic potion supposed to give me over +250 to magic power? I mean I don't mind spamming hellfire...
11. On screen 214: it would be good if the game asked the player more than once if wants to camp here or maybe it should be possible to trigger it somehow;
EDIT: Ok, I noticed it on other screen, press C.
12. Is there any light source placed somewhere? To be able to wander through the caves for example? I saw something that looked like a lantern on screen 315, on the top of those stairs, but I could not pick it up.
YET ANOTHER EDIT:
13. Waiting for the answers I reached the waterfall and again: Dink is talking about the need to keep his sword dry, ok - I got a claw one, but what if somebody reaches this point without a sword?
@RangerLord
(Does this tagging here even do anything? I haven't received any notification because of that ever...)
Thanks! Actually I already had a small talk with SlipDink regarding that game. Yeah, the speed of his reactions is... exceptional. Recently I only had a successful talk with one other author, Bill Szczytko about his special edition of Quest for Dorinthia, but he did not release an updated file yet.
As I mentioned SlipDink, I was beta-testing some projects and if you do something like this you actually have to PROVOKE bugs to happen and predict the most idiotic things that a player can do. As for the 2nd one: in Dink games it is not a problem at all for me, because... it is simply how I play them! It is just more of a disappointment if I do something in a dmod and think: hey, author, why you did not predict that it is possible? Or in other cases I get some items or finish some side-quests before I even could get any info about them
Walkthroughs are for wussies! A bit of thinking and the sword is mine! Also: if a game forces the player to constantly look at the walkthrough then it is not a good game Everything should be figurable.
9. On screen 249 I encountered that red glowing star and when I touched it everything begun to get darker and darker until complete darkness was all around and the game froze, I could not move, use anything, even enter the game menu.
10. Screen 340: Uhm... was that super-duper magic potion supposed to give me over +250 to magic power? I mean I don't mind spamming hellfire...
11. On screen 214: it would be good if the game asked the player more than once if wants to camp here or maybe it should be possible to trigger it somehow;
EDIT: Ok, I noticed it on other screen, press C.
12. Is there any light source placed somewhere? To be able to wander through the caves for example? I saw something that looked like a lantern on screen 315, on the top of those stairs, but I could not pick it up.
YET ANOTHER EDIT:
13. Waiting for the answers I reached the waterfall and again: Dink is talking about the need to keep his sword dry, ok - I got a claw one, but what if somebody reaches this point without a sword?
@RangerLord
(Does this tagging here even do anything? I haven't received any notification because of that ever...)
Thanks! Actually I already had a small talk with SlipDink regarding that game. Yeah, the speed of his reactions is... exceptional. Recently I only had a successful talk with one other author, Bill Szczytko about his special edition of Quest for Dorinthia, but he did not release an updated file yet.
As I mentioned SlipDink, I was beta-testing some projects and if you do something like this you actually have to PROVOKE bugs to happen and predict the most idiotic things that a player can do. As for the 2nd one: in Dink games it is not a problem at all for me, because... it is simply how I play them! It is just more of a disappointment if I do something in a dmod and think: hey, author, why you did not predict that it is possible? Or in other cases I get some items or finish some side-quests before I even could get any info about them