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November 15th 2019, 11:00 AM
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Herbie
Peasant He/Him Poland
 
I'll have both these changes in the next build, but will hold off making it until a few more issues arise. When you do get v3.00c to test, please check that the "gamefreezing" single quote issue has been addressed so that we know that my fix worked for whatever version of the Dink engine you were using that first exposed this bug.

Thanks for your onging help. I hope you are enjoying the game!


Ok, I'll remember to keep that save intact! As for the game: with the map it will be much more enjoyable, although I was already preparing to use the solution used in Last Quest 1 and draw the map by myself

I almost forgot to write you something...

As you might guess it is not a REAL clock. No one would want to make game minutes into real minutes. Night would take 8+ hours to fall and morning would 8+ hours or more to bring the sunrise. What is in place is a compromise, of course. That said, I seem to recall you can always enter the inventory management screen to pause the game (and the clock). Perhaps I should have spelled that out somewhere? Anyway, I'll look into this, but I doubt there will be dramatic changes made, if any.

What I meant it is that I got no idea why in some locations the time passes (sometimes even very fast) while in others it does not at all.

Speaking of the No one would want to make game minutes into real minutes, ever played Fallout Tactics? In the first 2 Fallouts your character could just rest for a certain amount of time to heal injuries. In Tactics this has been removed, but once accidentally I discovered that actually it was not, but it was made REAL instead. So if your team was wounded a bit and you left the game going for - for example - 2 hours when you came back they were all healthier. Yes: 1 minute in-game = 1 minute real time. I was sometimes using this when playing on the Tough guy mode when none of my teammates had any serious injuries and I was low on stimpacks

EDITED BTW:

New issues:

7. Although I do not have a sword on screen 185 where the clawsword is it starts talking to me.

But hey, since I do not have a sword... how do I get down and pick it? I mean I would need it!

8. I first entered screen 344 from below - one rat, no screenlock, then I re-entered it from above where the savebot is located and... lots of rats from the cave and a screenlock. A question: how can I kill even a single rat from this point?