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November 11th 2019, 07:59 AM
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Herbie
Peasant He/Him Poland
 
Starting with the bug:

1. The one with the snake cave happened only once when I was brought back to life by Apollo, I was approaching it in different ways and nothing worked;
2. As for the desert entrance bug - related to the entrance 2 screens below the one where you find the lighter - today I noticed something important: if you approach the entrance from above and don't release the down arrow button in time for a short moment you will see Dink appearing just above the entrance, then he will disappear going down and either the game will get stuck on the current screen without transition to related one, or it will freeze on the exit screen. The game just gets dumb in such a situation and cannot handle it. Not sure if it is not a problem with the Dink engine itself.

As for the suggestions:

1. Food: since I already noticed you are able to make really advanced menus maybe you could create an options menu for this with the following to choose:

What to do with the food when you approach it?

a) pick it and store in the backpack if possible (excluding meat);
b) eat it;
c) leave it on the ground;
d) every time ask the player what to do.

2. The venom kit etc. - no no, you got that wrong, I was not irritated just because of that. I mean it is actually good, because indeed it is realistic. You really need some time to do it, so the time must pass. I wouldn't change that. What I meant is that you should avoid situations when - like in the one I described - there is a direct threat to Dink and instead of fighting/healing himself he is wondering what to do with a shrine? Now that is not realistic. Who cares about a shrine if you may just not even be able to reach it? Since a shrine is visible from only one side the "loud thinking" cannot be avoided, so the only thing to do would be removing that scorpion since it doesn't serve any significant purpose here.

3. About wandering around the desert: yes, I found and put the kerchief on Dink's face and I am even using that advanced feature (well done!) to drop gold at sight and obviously after I rest under the rock at the very beginning I am moving only at night. As for making it realistic, since you are not losing health on a desert just like that: maybe Dink could find an empty bottle or something like that and would have to store water in it whenever possible and a "dehydration meter" would be added and when Dink would be getting dehydrated his health would start to deplete?

A personal opinion: your dmod's are indeed different in a challenging way, especially Before..., because in this game you are not guaranteed to succeed and you can actually screw up and not be able to finish the game at all, so planning ahead is required. Partially the same was about the Last quest, part 1 where before proceeding I spent some time drawing a complete map of the cave.

Phew! That was long!