Reply to Re: Chase scene help for upcoming DMOD
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Aight I did it. Lep pretty much did it.
posted for anyone who might need this in the future
void main(void)
{
sp_nodraw(¤t_sprite, 1);
int &monster = create_sprite(5000,5000,0,170,1); //Create sprite offscreen
sp_touch_damage(&monster, 2); //Set damage
int &temp_x = sp_x(1,-1);
int &temp_y = sp_y(1,-1);
//Step two: Run a loop that gets dink's coords and then waits (2000) (2 seconds(or however long you want))
FetchCoordLoop:
wait(200); //increase later
//set coords
sp_x(&monster, &temp_x);
sp_y(&monster, &temp_y);
wait(1);
//get coords
&temp_x = sp_x(1,-1);
&temp_y = sp_y(1,-1);
goto FetchCoordLoop;
}posted for anyone who might need this in the future








