Reply to Re: dink is dead
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Dink will never die.
But what will happen to it's community is another thing.
Also: of course it's great that the dink community stayed active this long, but is it really that surprising?
Most games, that got a large community at the time of their submission featuring "level editors" will have a long-surviving community. That's logical, because there will be dozens of people making dozens of add-ons.
Another example:I also joined recently the community of the ol' puzzle game 'chips challenge', which is (as far as I know) even older than dink. But it's very active (approximately 1000 new levels a year!)
But then, why is dink community dying? Because creating a new add-on is still very hard and requires some programming skills.The chips challenge community is much more active, because creating a level (or a set) is very easy there. Locgic, as its a puzzle game and not a complex rpg (of course, making good levels can take up to ten hours, but that's nothing compared to a good D-mod).
But what will happen to it's community is another thing.
Also: of course it's great that the dink community stayed active this long, but is it really that surprising?
Most games, that got a large community at the time of their submission featuring "level editors" will have a long-surviving community. That's logical, because there will be dozens of people making dozens of add-ons.
Another example:I also joined recently the community of the ol' puzzle game 'chips challenge', which is (as far as I know) even older than dink. But it's very active (approximately 1000 new levels a year!)
But then, why is dink community dying? Because creating a new add-on is still very hard and requires some programming skills.The chips challenge community is much more active, because creating a level (or a set) is very easy there. Locgic, as its a puzzle game and not a complex rpg (of course, making good levels can take up to ten hours, but that's nothing compared to a good D-mod).