Reply to Re: The Intro-duck-tion
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@SlipDink
Good reminder to download that thing again.
So, I'm checking the intro from my earlier attempts that used to work just fine
old intro file
Basically, what I read was that wait(1) is needed right after sp_nodraw(), so I've rearranged my new intro script a bit, but still nothing. The &narr sprite is created, dink is frozen (can't even press escape button), and script doesn't continue.
Good reminder to download that thing again.
So, I'm checking the intro from my earlier attempts that used to work just fine
old intro file
void main( void ) { sp_nodraw(1,1); wait(1); freeze(1); int &drag1 = create_sprite(152,103,0,212,1); int &drag2 = create_sprite(452,303,0,216,1); //etc
Basically, what I read was that wait(1) is needed right after sp_nodraw(), so I've rearranged my new intro script a bit, but still nothing. The &narr sprite is created, dink is frozen (can't even press escape button), and script doesn't continue.