Reply to The Intro-duck-tion
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I'm really embarrassed to ask a question like this, after all these years
I need an intro. It's a blank screen with Dink invisible, and a guy talking (and I need a little fade up effect). I've edited start1.c file to point at intro.c, and I've deleted all that is needed from there.
The script so far:
Dink is invisible, but not frozen, and the guy, never shows up...
I need an intro. It's a blank screen with Dink invisible, and a guy talking (and I need a little fade up effect). I've edited start1.c file to point at intro.c, and I've deleted all that is needed from there.
The script so far:
void main( void )
{
load_screen();
draw_screen();
sp_nodraw(1,1);
preload_seq(343);
freeze(1);
fade_up();
int &narr = create_sprite(143,231,5,343,4);
sp_base_walk(&narr, 370);
sp_speed(&narr, 1);
wait(1);
freeze(&narr);
wait(250);
say_top("Erm...", &narr);
//etcDink is invisible, but not frozen, and the guy, never shows up...






