Reply to Re: hex edit maps?
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hmm, not sure i follow completely ... I do get the concept, maybe I'll play around with it later on, it would be good practice even if I failed ..
however, I have today been inclined toward just making a map on my own now ..
just because then i have a "brain" memory reference for where things are. a lot of the maps don't quite fit what i would like for easy editing navigation..
some things i am working on require that areas are not attached.. i guess i could use hardness, but still learning how to use that right..
getting there though... i would bet that the map will take me the longest amount of time, even if i don't detail it ... i mean i was having issue at the start with dinkc .... but once i got the dev notes ..... that stopped right quick...
it's actually rather fun working in the restrictions that dinkc enforces .. and all the if practice you'll ever need ...
OH, i get you now .. ya ... but ya i think the hex option is faster ... i mean it's copy paste ... it's just lining up the off sets that is an issue
however, I have today been inclined toward just making a map on my own now ..
just because then i have a "brain" memory reference for where things are. a lot of the maps don't quite fit what i would like for easy editing navigation..
some things i am working on require that areas are not attached.. i guess i could use hardness, but still learning how to use that right..
getting there though... i would bet that the map will take me the longest amount of time, even if i don't detail it ... i mean i was having issue at the start with dinkc .... but once i got the dev notes ..... that stopped right quick...
it's actually rather fun working in the restrictions that dinkc enforces .. and all the if practice you'll ever need ...
OH, i get you now .. ya ... but ya i think the hex option is faster ... i mean it's copy paste ... it's just lining up the off sets that is an issue