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Reply to Re: two questions about maps and scripts

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April 6th 2018, 01:47 PM
wizardg.gif
LeprochaUn
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
so i wanted something that could happen on any screen, but not always trigger... now i could attach a script to every screen with a counter but ...

There is a random() command in dinkC you could use. The original game has some random chance encounters in it.