Reply to Re: My First Game Jam!
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Thanks, everyone!
The main reason I chose the lower resolution is because I'm much more skilled at making art quickly for a lower resolution (the character and enemies are only 12x12 pixels and the blocks are only 8x8 pixels). If I had done a higher resolution (say, 32x32 for the character) I would have needed a team member to do graphics or I would have run out of time. But one thing I've been trying to learn is that you should turn your limitations into advantages so I still tried to make it look decent in the time I had.
The main reason I chose the lower resolution is because I'm much more skilled at making art quickly for a lower resolution (the character and enemies are only 12x12 pixels and the blocks are only 8x8 pixels). If I had done a higher resolution (say, 32x32 for the character) I would have needed a team member to do graphics or I would have run out of time. But one thing I've been trying to learn is that you should turn your limitations into advantages so I still tried to make it look decent in the time I had.