Reply to Re: Help me make DinkHD better
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Hmm, weird. I haven't noticed that on my side, I wonder if it's something to do with the .wav file itself and the FMOD/soundcard combination.
All good, I figured out what was causing my sound issue.
It seems you shouldn't accidentally run DinkHD with the 1.08 version of the "Dink" directory installed, if that makes sense. That was the problem.
Also, on the speed of the game. I think the current setting fixes some sprites that have sp_timing and sp_speed set to achieve a certain speed, but it might make some things move quicker than intended with no sp_timing value.. Here's a couple GIFS from Redink1's Initiation intro cutscene as an example (I think these knights have a speed value of 3 and no timing value):
Dink 1.08 speed: Knights moving in 1.08
DinkHD speed: Knights moving in DinkHD
I guess finding a sweet spot for the speed will be a bit of a pain?
All good, I figured out what was causing my sound issue.
It seems you shouldn't accidentally run DinkHD with the 1.08 version of the "Dink" directory installed, if that makes sense. That was the problem.
Also, on the speed of the game. I think the current setting fixes some sprites that have sp_timing and sp_speed set to achieve a certain speed, but it might make some things move quicker than intended with no sp_timing value.. Here's a couple GIFS from Redink1's Initiation intro cutscene as an example (I think these knights have a speed value of 3 and no timing value):
Dink 1.08 speed: Knights moving in 1.08
DinkHD speed: Knights moving in DinkHD
I guess finding a sweet spot for the speed will be a bit of a pain?