The Dink Network

Reply to Re: Help me make DinkHD better

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 29th 2017, 05:24 AM
seth.gif
Seth
Peasant He/Him Japan
 
Thanks liquid141, that helped a lot, I think I fixed it.. didn't actually test it, but that log.txt laid it out pretty clearly so hoping that did the job.

------ Change log for 1.8.4 ----------

* Some changes to Dink's speed calculations, it's now basically locked at "you better get 60 fps or the whole game will slow down" - the
original system is REALLY bad and the timing of Dink vs monsters can vary wildly based on your frame rate. So I sort of had to "choose" a correct
speed and go with that, I chose a pretty fast speed sort of arbitrarily because it "felt" ok. There isn't really a "correct" speed so I do expect problems with some dmods due to them expecting
a specific speed, but by choosing rather snappy speed hopefully mystery island and most of them will be finishable

So what do you think? Speed too fast? Too slow? What should be the "standard"? There are really two things at play here, one is the relative speed between Dink and monsters, and one is the entire speed of the game. (ie, how fast dink and monsters run around)

* Related to the above, holding tab no longer lets you cheat by moving relatively faster than monsters
* Playing location aware sounds on a script not attached to a sprite will no longer cause crashes (should fix crash in malachi the jerk)