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Reply to Re: Dink HD - Never Use FPS Lock

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September 15th 2017, 11:34 PM
seth.gif
Seth
Peasant He/Him Japan
 
Unfortunately Dink's internals don't really work beyond 60 fps .. for it to truly be "smoother" all movement/collision would need to support sub-pixel accuracy. Without that, all I can really do is say "render frames at 120hz, but only update logic at 60hz" which I don't think would look/feel very different, could be wrong though.