Reply to Re: Dink HD - Never Use FPS Lock
If you don't have an account, just leave the password field blank.
Unfortunately Dink's internals don't really work beyond 60 fps .. for it to truly be "smoother" all movement/collision would need to support sub-pixel accuracy. Without that, all I can really do is say "render frames at 120hz, but only update logic at 60hz" which I don't think would look/feel very different, could be wrong though.