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So here's the thing:
- Dink HD has been purchased by a lot of people on iOS but the version in the AppStore was created in 2012 and won't even run on the upcoming iOS 11, I need to update it
- Dink HD needs some fixes in general anyway
- The Dink 20 year anniversary is coming up
- I've been wanting to make the Dink HD version open source for a while
- I've been wanting to make Dink HD free everywhere for a while (it's currently $2.99 on mobile)
- Work with redink1 so you can click any DMOD and play it in your browser?
- Make every DMOD installable from inside the game, instead of just a few like it is now? Compatibility needs to be improved for this to mean much...
So, I've got a bit of time now... Anybody want to help me?
So far, here's what I've fixed:
------ Change log for 1.7.0 ----------
* Upgraded source projects to Visual Studio 2017 (free community edition works fine)
* (bugfix) No longer forces reload of all graphics when saving the state
* (bugfix) No longer forces reload of all graphics and audio when losing focus/going into the background
* (bugfix) Fixed issue where screen scrolling could bug out if window was resized on windows
* Latest state data to "Continue" persists even if the game crashes now
* Added support for 64 bit builds (still fully compatible with existing save states/games)
* Added support for aspect ratio correction (can be disabled by enabling "Fullscreen stretch" in the options)
* Added IPV6 support
* (DinkC) Goto statements no longer require a ; at the end to work
* (iOS) Now compatible with iOS 11
* (Windows) Installer no longer requires admin privileges, now installs to local user's appdata dir (C:\UserName\AppData\Local\DinkSmallwoodHD)
* (Windows) .exe and installer signed with RTsoft certs, so virus checkers won't freak out
EDIT: Beta is out! Test it here: http://www.rtsoft.com/dink/DinkSmallwoodHDInstallerBeta.exe
If you're a programmer, you can get the source here via svn: svn://rtsoft.com/rtsvn/projects/RTDink
- Dink HD has been purchased by a lot of people on iOS but the version in the AppStore was created in 2012 and won't even run on the upcoming iOS 11, I need to update it
- Dink HD needs some fixes in general anyway
- The Dink 20 year anniversary is coming up
- I've been wanting to make the Dink HD version open source for a while
- I've been wanting to make Dink HD free everywhere for a while (it's currently $2.99 on mobile)
- Work with redink1 so you can click any DMOD and play it in your browser?
- Make every DMOD installable from inside the game, instead of just a few like it is now? Compatibility needs to be improved for this to mean much...
So, I've got a bit of time now... Anybody want to help me?
So far, here's what I've fixed:
------ Change log for 1.7.0 ----------
* Upgraded source projects to Visual Studio 2017 (free community edition works fine)
* (bugfix) No longer forces reload of all graphics when saving the state
* (bugfix) No longer forces reload of all graphics and audio when losing focus/going into the background
* (bugfix) Fixed issue where screen scrolling could bug out if window was resized on windows
* Latest state data to "Continue" persists even if the game crashes now
* Added support for 64 bit builds (still fully compatible with existing save states/games)
* Added support for aspect ratio correction (can be disabled by enabling "Fullscreen stretch" in the options)
* Added IPV6 support
* (DinkC) Goto statements no longer require a ; at the end to work
* (iOS) Now compatible with iOS 11
* (Windows) Installer no longer requires admin privileges, now installs to local user's appdata dir (C:\UserName\AppData\Local\DinkSmallwoodHD)
* (Windows) .exe and installer signed with RTsoft certs, so virus checkers won't freak out
EDIT: Beta is out! Test it here: http://www.rtsoft.com/dink/DinkSmallwoodHDInstallerBeta.exe
If you're a programmer, you can get the source here via svn: svn://rtsoft.com/rtsvn/projects/RTDink