The Dink Network

Reply to Re: Testers required

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 17th 2016, 01:39 AM
death.gif
RangerLord
Peasant Male bloop
I'm here, just hidden in the shadows. 
Hi!
I tested the DMOD on on FreeDink (development version).
First, I noticed there are no dots at the end of sentences. It's not a major thing, but it's very noticeable for me.
I'm not the biggest fan of the turn based combat (I just feel such systems are just not for Dink), but it's no bad by all means, and one of the core elements of the DMOD.
Knightley has a different colour in combat: black, but he's blue everywhere else.
As for the mapping: Great idea to use these green tiles in the village. It looks good, and I don't think I have seen other DMODs using this tile.
A few map screens seem a bit... blank (like screen 099). Others look very good (battle screens).
However, the are some weird things going on in the terms of hardness:
One of "Mr. Farmer's" pigs walked outside the fence. So there is a hardness error here. But strangely enough, I couldn't do this with Dink - err... I mean Christopher.
So it does not affect the player, only the pigs. Maybe it's a bug in the skeleton DMOD?
I can walk on the buildings... they have mostly problems on their backside.
Also: Tom's necklace - I guess the pig feed is a placeholder.