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June 6th 2016, 06:28 PM
burntree.gif
I hadn't realised that preload_seq() loaded hardness. I thought it was just a vvisual thing. That's interesting.

I've also figured out my image problems. I messed up with converting images into the dink palette with GIMP. I can fix this now. I'm not going to bother redoing all my D-Mods because that's too much work and I don't know what other issues 1.08 has. But I can fix my artwork and upload graphics packs which should work fine on all engines and it will all be in the Dink palette. I have already had the chance to test some of my repaired artwork on 1.08 on an actual windows pc now. Hopefully someone can make use of it. I've improved some of my sprites even since Echoes. Coming very soon......