Reply to Re: Keep Mouse on Screen
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Huh, cool; I didn't know that.
You could put some invisible sprites around the screen with touch damage set to -1 and a script to push the cursor back onto the screen. The cursor can't move the pointer in large steps anyway, so a single pixel box should be enough (but more seems safer; you never know what the engine does).
Does using a map screen with no neighboring screens and setting dink_can_walk_off_screen=0 not fix it?
You could put some invisible sprites around the screen with touch damage set to -1 and a script to push the cursor back onto the screen. The cursor can't move the pointer in large steps anyway, so a single pixel box should be enough (but more seems safer; you never know what the engine does).
Does using a map screen with no neighboring screens and setting dink_can_walk_off_screen=0 not fix it?