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Reply to Re: Keep Mouse on Screen

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May 31st 2016, 04:25 PM
peasantm.gif
shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
Huh, cool; I didn't know that.

You could put some invisible sprites around the screen with touch damage set to -1 and a script to push the cursor back onto the screen. The cursor can't move the pointer in large steps anyway, so a single pixel box should be enough (but more seems safer; you never know what the engine does).

Does using a map screen with no neighboring screens and setting dink_can_walk_off_screen=0 not fix it?