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April 11th 2016, 06:51 PM
spike.gif
I don't want to share an unfinished dmod, even if it's just for bug-crushing purposes. The main one was that screen changes couldn't be initiated, which was a simple fix just now. You can move the mouse in Original Dink up to 640x480, while in FreeDink, it only goes up to 639x479.

Another is that in Original Dink, you can check for a sprite's sp_seq property, while in FreeDink, that doesn't work - only checking for sp_pseq does. That might already be fixed in the latest version, not sure.