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November 9th 2015, 05:02 PM
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Also, with more complicated games you will run into the engine's limitations, especially sprite limits.

Sprite limit isn't really a problem. You can load them in and out of the game at any point you wish. And of course, I didn't mean Dink literally has 100% unlimited cababilities. You're not gonna create the next Assassin's Creed with it. But out of all the game creators I've seen out there, it has the potential for the biggest variety of game genres. The only thing I've seen that comes close is GameMaker.

The funny thing is, try creating a game like Dink Smallwood with CryEngine, Unity or GameGuru. I guarantee you'll have a harder time doing that than creating a good RPG, arcade game, platformer or FPS with Dink. As long as you don't care about super-duper amazing graphics, I'm of the opinion that Dink is the best thing there is for creating multiple types of games. Unless you were to create your own game completely from scratch.