Reply to Re: Novashell
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But you can work around it to give yourself unlimited choices. Creating a Doom like FPS with Dink, for example, would be very well possible. It would take a ton of skill and time, yes, more than probably realistically possible for one or even several people. But in theory, and as far as Dink's limitations go, it's very much possible.
As far as a cinematic platformer goes, creating a basis for one with Dink would be a piece of cake, with only a few difficult steps. Running and jumping at the same time would probably be the hardest thing to do, but still rather easy to work around.
As far as a cinematic platformer goes, creating a basis for one with Dink would be a piece of cake, with only a few difficult steps. Running and jumping at the same time would probably be the hardest thing to do, but still rather easy to work around.